Unreal Engine Work
Work in Progress VR
This is a VR character that I have been working on. The main task of this was to create a full-body inverse kinematic (IK) system for VR to replicate the player's arms and legs to add the immersion that VR can bring.
The IK currently works it's just that moving around the scene causes the static mesh to wobble which can be nauseating to new VR players.
I also have holsters on the body to store weapons as well as a magic system to fit the game.
You can see the progress with the Trello board
Ocean themed Game
This was a task given to me by the college to make a game that fits a brief. The brief was that the game needs to be based at sea, Escape themed, No combat , and needs to be a PEGI 12
This is the driving system that will be adapted into a boat. I wanted the boat to be uncontrollable to add a difficulty element to this otherwise simple game.
Here you can see the finished rought copy of the game
I have a boat that is a simple track with an end goal that will take you to the next track. the beginning tracks will act as a tutorial and later tracks will be procedurally generated to increase replayability
As you can see the timer functions and when the time runs out a placeholder game over screen shows
here is the Trello board with the progress of the game
Group Project - Red Rock Farm
This game was created as part of a group with 1 week, it was a team with other developers and artists to create a game about regeneration, we chose to use this prompt to make a farming game to create resources to give to other planets to help them regenerate, I was in charge of the player character and inventory such as the item hoover as well as helping indie developers with debugging/importing work to work with others
you can download the game on my itch page
C++ Hypercasual
This is the first game I worked on using C++ in Unreal Engine, the brief for this game was to make a hyper casual game that is easy to learn and pick up and play, for this I made a simple turret that follows the users mouse, when fired it will add to the players score and will later spawn another target to show progression.
